<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Random notes on DataGroup and Spark Containers in Flex 4 (Gumbo)</title>
	<atom:link href="http://www.hulstkamp.com/2009/06/14/random-notes-on-datagroup-in-flex-4-gumbo/371/feed" rel="self" type="application/rss+xml" />
	<link>http://www.hulstkamp.com/2009/06/14/random-notes-on-datagroup-in-flex-4-gumbo/371</link>
	<description>andy hulstkamp blog about rich internet applications, flex, flash, java, webapps, web, code, experiments</description>
	<pubDate>Thu, 29 Jul 2010 16:09:27 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.1</generator>
		<item>
		<title>By: Steven Shongrunden</title>
		<link>http://www.hulstkamp.com/2009/06/14/random-notes-on-datagroup-in-flex-4-gumbo/371#comment-91</link>
		<dc:creator>Steven Shongrunden</dc:creator>
		<pubDate>Fri, 10 Jul 2009 21:25:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.hulstkamp.com/?p=371#comment-91</guid>
		<description>In case you're interested I just posted a sample Flex application that visually demonstrates the difference between using the itemRenderer and itemRendererFunction properties:

http://flexponential.com/2009/07/10/performance-implications-of-the-list-itemrenderer-vs-itemrendererfunction-properties/</description>
		<content:encoded><![CDATA[<p>In case you&#8217;re interested I just posted a sample Flex application that visually demonstrates the difference between using the itemRenderer and itemRendererFunction properties:</p>
<p><a href="http://flexponential.com/2009/07/10/performance-implications-of-the-list-itemrenderer-vs-itemrendererfunction-properties/" rel="nofollow">http://flexponential.com/2009/07/10/performance-implications-of-the-list-itemrenderer-vs-itemrendererfunction-properties/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andy Hulstkamp</title>
		<link>http://www.hulstkamp.com/2009/06/14/random-notes-on-datagroup-in-flex-4-gumbo/371#comment-83</link>
		<dc:creator>Andy Hulstkamp</dc:creator>
		<pubDate>Thu, 25 Jun 2009 06:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.hulstkamp.com/?p=371#comment-83</guid>
		<description>Steven,

thanks for your remarks. You are right, this wasn't very clear, I actually stated the facts in this &lt;a href="http://www.hulstkamp.com/2009/06/15/working-with-huge-amount-of-data-in-flex-4-gumbo/382" rel="nofollow"&gt;post&lt;/a&gt; but missed to be more precise here.

will update

thanks</description>
		<content:encoded><![CDATA[<p>Steven,</p>
<p>thanks for your remarks. You are right, this wasn&#8217;t very clear, I actually stated the facts in this <a href="http://www.hulstkamp.com/2009/06/15/working-with-huge-amount-of-data-in-flex-4-gumbo/382" rel="nofollow">post</a> but missed to be more precise here.</p>
<p>will update</p>
<p>thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steven Shongrunden</title>
		<link>http://www.hulstkamp.com/2009/06/14/random-notes-on-datagroup-in-flex-4-gumbo/371#comment-82</link>
		<dc:creator>Steven Shongrunden</dc:creator>
		<pubDate>Wed, 24 Jun 2009 00:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.hulstkamp.com/?p=371#comment-82</guid>
		<description>One very subtle correction to your well said notes above:

"Virtualization cannot be used when using the ItemRendererFunction. Well, the function can be set, but no virtualization will be used."

Actually virtualization will be used even when an item renderer function is defined, but in that case item renderer recycling will not happen.  Instead renderers will be created and destroyed roughly as they come in and out of view.  (Compare this to the non-virtual case where every renderer is instantiated at startup). ItemRenderer recycling can be more performant than creation and destruction (depending on the renderers) so if you want to get the best performance it's typically better to define an itemRenderer rather than an itemRendererFunction.</description>
		<content:encoded><![CDATA[<p>One very subtle correction to your well said notes above:</p>
<p>&#8220;Virtualization cannot be used when using the ItemRendererFunction. Well, the function can be set, but no virtualization will be used.&#8221;</p>
<p>Actually virtualization will be used even when an item renderer function is defined, but in that case item renderer recycling will not happen.  Instead renderers will be created and destroyed roughly as they come in and out of view.  (Compare this to the non-virtual case where every renderer is instantiated at startup). ItemRenderer recycling can be more performant than creation and destruction (depending on the renderers) so if you want to get the best performance it&#8217;s typically better to define an itemRenderer rather than an itemRendererFunction.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
