Posts Tagged ‘gumbo’


Skinning and creating custom rating component in flex 4 (Gumbo)

Here’s a simple rating component done in Flex 4 (Gumbo).

The skin uses two library definitions. One symbol for the active and one for the passive rating. The symbols are then placed in a passive and an active Group. A mask is used to show/hide the active group based on the rating. ActiveGroup/passiveGroup and mask are the required Skin-Parts.

The Component itself manages the rating and pushes this down to the mask by setting its width. The rating is exposed as a bindable property.

The following example usees the component with two different skins.

source is here (SDK 4.0.0.4932)


Gumbo (Flex 4) plays generated sounds in Style

September 16, 2008. Posted by Andy Hulstkamp in FXG, Gumbo (Flex 4 beta), Sound. 2 Comments »
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The past few days I was digging a bit into Gumbo (flex 4 beta). I was happy to see that flex 4 will take a lightweight approach regarding components. Components are stripped down to their most basic behavior and there’s now a clean separation between model, controller and view.

This, in combination with an enhanced state architecture and the newly integrated graphics tag library FXG, makes it a snap to create a custom look and feel in flex (especially when CS4 export or thermo integration will be ready)

Here is a little example of a GUI done in Gumbo (flex 4 beta) to wrap up my sound experiments done earlier.

Gumbo Sound Player

click here. Needs the latest Flash-Player 10 (rc of 091508).

The GUI for the player is straight forward. It uses some FXG-Elements to (more…)